![]() Drawing with another player grants 200 XP and 40 gold, which is a lot especially for a beginner. That's because they will lose a lot of rating for losing to you, and stand to gain very little rating for beating you. Often times, they will see your 0 rating, and decide to accept the draw. If you are a beginner, I highly recommend offering a draw as soon as you are matched with another player. In my experience, making the top 25 means about 5 or 6 victories, which is not that many to be honest. If you make the top 25 meltdown players per week, you will make at least 100 Shadow Crystals (top player makes 2000 SC). That being said, meltdown also doubles as a great way to learn about different cards and about the game in general. It is true that meltdown can be difficult at first, especially when you don't really know what you are doing. However, in meltdown, you get dealt random cards and make your own deck with those cards. In rated, you will probably lose a lot when you are first starting off because your beginner deck is not designed to be very competitive. That is because you don't need a good deck. This will make it easier to level up through the following methods:Įver since Meltdown became free, it is in my opinion the best way to make money for beginners. There is a neat tip to make this process a lot easier: once your starter hero gets to a high level, buy a different hero from the merchant for 200 gold and assemble a deck with them (the cards in the deck don't matter at all, the deck itself can be really bad). So, the main way to get gold is to find ways to get XP, which gives you Shadow Crystals, which can be used to buy packs/decks, which can be sold for gold. Each hero has a level, and as you level up that hero you get shadow crystals per level raised. There is also something called XP, or experience points. There is a premium currency, Shadow Crystals, that you can use to get packs or buy pre-made decks. ![]() One of the nice things about Shadow Era is that every card in the game can be purchased for gold. They can use a Shadow Ability once per turn, but must spend Shadow Energy in order to use this Shadow Ability. Heroes all have a health value, and once it reaches 0 you lose the game. These can be one-time-use abilities, abilities that last for a certain duration, or attachments that attach to an ally or hero. An item with 0 durability is sent to the graveyard. Many of them have a durability value, and each time you use that item it loses a durability. There are many different types of items in Shadow Era. Exhausted allies can't do anything, but your exhausted allies are "readied" at the end of each of your turns. Once an ally has attacked, it is exhausted. Damage is permanent in Shadow Era unlike in some other games (though there is an exception, with decks that can heal allies). When attacking, the attacker deals damage equal to their attack value, and then if the opposing ally still has health, it can counter-attack. Once the health of an ally reaches 0, it dies and is sent to the graveyard. Resources can each be used once per turn, so if you had 2 resources you could play one card that costs 2 resources.Īllies are cards that have an attack value and a health value. You can play a card from your hand as long as you can pay the resource cost, a number written in the top left corner of each card. With a few exceptions, you will never see that card ever again. In the sacrifice phase, you may take one of the cards in your hand, and put it on your resource pile. The turn is split into 2 phases, the sacrifice phase and the action phase. But here are some of the basic ideas.Īt the beginning of the game, both players draw 6 cards. I'm not going to cover this too much, because the game has a decent tutorial that shows you the basic ideas. I made a video that covers everything in this guide, so if you are more of a visual learner, you may want to check that out here: The best players are all masters at making this decision. The card sacrificing mechanic is probably my favorite part about the game, as it forces you to make a decision about which cards you want to keep and which ones you won't need later on in the game. It's very free-to-play friendly, has a strong community, a large card pool and hero pool, and features a lot of strategic gameplay. Hi everyone! Shadow Era is a great game, and there are a lot of things I really love about it.
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